

Compute! stated that " Gato promises realism, and it delivers. 19 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that "it was adequate in its time, but not exemplary in any regard". In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.

Reception īillboard magazine reported in June 1985 Gato coming in at number 6 of a national sample of retail sales and rack sales reports. Gato was developed by student programmers in Boulder, Colorado. The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen with a spreadsheet. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The islands on the map are randomly generated and not based on real-world geography. The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender.

In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS.
